//==============================================================================
// Alliance Commander_Anim.txt
//==============================================================================

//==============================================================================
define sword
{
	SetSelector	
	{
		VariationLogic
		set hotspot
		{
			version
      			{
            Visual alliancecomsword
			}
		}
	}
}
//==============================================================================
define helmet
{
	SetSelector	
	{
		VariationLogic
		set hotspot
		{
			version
      			{
            Visual alliancecomhelm
			}
		}
	}
}
//==============================================================================
define lsho
{
	SetSelector	
	{
		VariationLogic
		set hotspot
		{
			version
      			{
            Visual alliancecomsho
			}
		}
	}
}
//==============================================================================
define rsho
{
	SetSelector	
	{
		VariationLogic
		set hotspot
		{
			version
      			{
            Visual alliancecomshor
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual alliancecommander_bored
				Connect righthand sword hotspot
				Connect topofhead helmet hotspot
				Connect leftshoulder lsho hotspot
				Connect rightshoulder rsho hotspot
length 3.0
				}
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual alliancecommander_idle
				Connect righthand sword hotspot
				Connect topofhead helmet hotspot
				Connect leftshoulder lsho hotspot
				Connect rightshoulder rsho hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual alliancecommander_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
				Connect righthand sword hotspot
				Connect topofhead helmet hotspot
				Connect leftshoulder lsho hotspot
				Connect rightshoulder rsho hotspot
length 1.0
				}
			}
		}
	}
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual alliancecommander_gore
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.45 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
					connect RightHand sword hotspot
				Connect topofhead helmet hotspot
				Connect leftshoulder lsho hotspot
				Connect rightshoulder rsho hotspot
length 2.5
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				Visual alliancecommander_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.52 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				Connect righthand sword hotspot
				Connect topofhead helmet hotspot
				Connect leftshoulder lsho hotspot
				Connect rightshoulder rsho hotspot
         }
			version
         {
				Visual alliancecommander_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.52 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				Connect righthand sword hotspot
				Connect topofhead helmet hotspot
				Connect leftshoulder lsho hotspot
				Connect rightshoulder rsho hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual alliancecommander_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				Connect topofhead helmet hotspot
				Connect righthand sword hotspot
				Connect leftshoulder lsho hotspot
				Connect rightshoulder rsho hotspot
				}
			}
		}
	}
}